GQ publication interviewed the head Bethesda Game Studios Todd Howard (TODD HOWARD). The worshipers talked about Starfield and its development, as well as about the plans of the game designer for the future. Chose the main thing from the conversation.
As he said Howard, He liked the name so much Starfield, that he registered the brand quite early. He was worried that someone else could take this trademark.
Team Bethesda I chose my next project before she finished production Fallout 4. Specialists had to give an answer “to a serious question” regarding what the studio will spend a ton of their resources on. “We understood that if we do not start doing Starfield next, we will never start it again ", – shared Howard.
The development of spacecraft was spent for 8 years, but finally the puzzle developed only in the last year of production. The game designer thought that the team would find all the necessary answers early.
Creative leader Istvan sang (Istvan pely) called the game setting the game NASA-punk. Humanity in Starfield It took 300 years ahead, but the team did not want users to give an impression, they say that people from the future had a completely different nature. You will not find holograms in Starfield, but there will be buttons everywhere. “People remained people. They are still the same sloppy ", – specified They sang. Myself Howard I drew attention to the fact that the artists placed manually tiny icons on each handle, button and screen on ships panels.
As the journalist noted, in Starfield Developers from Bethesda moved away from their usual formula of research on the world. Howard I’m not sure that the change of rhythm will like everyone: “Everything is not like in the world like Skyrim. You will wander in a completely different way ".
IN Starfield Introduce the "new game +" – earlier Bethesda did not add such an option to its products. There are no details about this mode, but the journalist shared that “Noven” contains a “unique and amazing turn” that will attract gamers to return to the game.
The protagonist in the cosmooper could have a voice. At a certain stage, they even began to record replicas for dialogs, but later they abandoned this idea. IN Bethesda considered that a ready -made voice and its intonations would interfere with the immersion.
The very thought of retirement seems to be Todd Howard Strange – he always wants to do his job. When it comes out The Elder Scrolls VI, Game designer, most likely, will be 60 years old. However, this does not bother him at all: “Take a look at Sigar Miyamoto (Shigeru Miyamoto)!" Author Mario, Donkey Kong, The Legend of Zelda and other hits Nintendo turned 71 years old and it still works.
It was also about The Elder Scrolls VI. Believe Howard, the game found a good name that he likes to pronounce aloud. The studio wants to make the sixth "scrolls" by the ultimatic simulator of the fantasy world.
Recall, Tesvi announced with Starfield In 2018. As the game designer said, then the given development was affected by the given Marvel The trend – the company runs forward and announces several projects divided by phases at once. It seems, Howard It seems that the sixth part was presented too early: “I often ask myself the question, [do I regret that announcement]. I don’t know, I probably would announce it more ordinary. ".
Starfield It will be released on September https://21-casino.uk/bonus/ 6 at 03:00 Moscow time on PC (Steam, Microsoft Store) and Xbox Series, including Game Pass, without translation into Russian. Owners of the premium publication will be able to launch the game on September 1 at 03:00 in Moscow.
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The Elder Scrolls VI
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The best comments
6 scrolls will come out when Todd will be in 60? That is, no earlier than 7 years later? It seems that besides the name of the new scrolls there is nothing, and then they don’t say it.
I had enough of your “survival” regime in Falaut 4, which someone had to do the left and in a hurry. I hope a new game + will really be normal, and not as usual with their complexity, this happens.
In the F4, the problem is not in voiced replicas, but in a pickle, where short phrases do not make it clear how and what the Persian will talk about.
IMHO, the sound, on the contrary, waves a dive, if it is gently groomed (the neutral voice of the character, it is clear what will be one or another replica, etc. D. + In the staging moments, a dumb character may look a little ridiculous)
DAI succeeded. And it was very cool.
The problem is not in immersion, but in the price and outlet of voice acting, and “immersion” is a beautiful excuse.
There are no details about this mode, but the journalist shared that “Noven” contains a “unique and amazing turn” that will attract gamers to return to the game.
Skill, there will be a twist with time in time or black hole
Or your character, like a dad from Fallout 3, and now look for a character from NG+.
cool, but you could not count like that when creating F4?
Surely I mean that the player will be stubborn within the same planet or system until he does everything that is needed in the plot.
How I would like, as a long time ago, I decided to convey the development of the game on the Universe of the Universe of a third-party studio, as it was with Vegas, let it do not happen that this will not happen and certainly not with a direct continuation. I would give everything for the game in the universe of scrolls from the authors of Endural.
Side quests and entourage in the endural are made to glory when they do not bug. But.
But the plot with the manners on the “fantasy mass effect”, where at every turn there must be a twist that the player sees per kilometer, but no character can predict, because all the characters are idiots? Where the antagonist directly says that all the actions of the player and other characters benefit his plan, and the characters simply immediately forget about it and then wonder how they could lose.
No, thanks, this is not necessary in scrolls. Maybe these authors could make a good game (again, judging by the quests and the environment, there is potential), but the whole endula can not be called a good example. Non -chim (their previous game on the Oblivion engine) suffers from about the same problems.
And there is infa about the Russian language? Add in the future or wait only an indie translation?
It sounds stupid.
I would not refuse a couple of adventure games in the universe of scrolls. To begin with: Redgard remake, making the testes of the Anchartedov and the last Tomb riders.
As the journalist noted, at Starfield, developers from Bethesda moved away from their usual formula for researching the world. Howard is not sure that the change of rhythm will appeal to everyone: “Everything is not like in the world like Skyrim. You will wander in a completely different way ".
Rhythm change? I hope that it is about accelerating it.
I do not agree. The cross, of course, is full of shit, but voice acting just the same does not need the game. Like the background of the character. This all negatively affects the wager, which is not in 4. The cross is removed with modes and replaced with a full replica that the character will say, but this does not help Enive. Because of the voice acting, you always play for the hole or … I forgot the name of the male character, Nate? It doesn’t matter, you always play for them and play them out that it is already as if it turned out