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New details about the Half-Life 2 RTX-REMICE

At the end of August NVIDIA I announced a new version Half-Life 2 Based on its RTX Remix platform. There were few details then, but the day before developers Half-Life 2 RTX We talked with the Lambdageneration portal and answered several questions from the audience.

We have chosen the most curious details.

What will be changed in Half-Life 2 RTX?

The authors promise to remake all the textures, assets and models of the characters, as well as a number of animations (but without destroying the atmosphere of the original). RTX Remix will allow you to introduce track tracing in the game.

Thanks to RTX Remix, the PBR effect (imitates different light operation depending on the type of surface), Parallax OCCLUSION (adds volume with flat surfaces such as brick walls) and trace of paths (surfaces with Parallax OCCCLUSION will be able to correctly discard the shadow over themselves).

The geometry of some cards will change, but not radical. For example, in the final third Half-Life 2 You can see a collapse between the houses. In the original, he has dark impenetrable windows, and in the rustica window transparent, allowing you to see the insides of the span (as well as make correct lighting through tracer).

It’s about this span (frame from the original Half-Life 2).

Work screenshot from developers Half-Life 2 RTX (new version-below).

One of the ideas is to make the model of Gordon Freeman so that, for example, she discards a visible shadow. But the developers are not yet sure that they can achieve a good result, so this idea may not get to the final version.

Episodes Half-Life 2 They also want to pump through RTX Remix, but they are considered as individual projects for the theoretical future.

Lamarr model in Half-Life 2 RTX consists of 49,668 training grounds ..

… in the original she had 1690 training grounds.

Gordon Freeman Gordon costume-95,000 training grounds in Half-Life 2 RTX ..

… and 2800 training grounds in the original.

Who is working on Half-Life 2 RTX?

Key labor – Orbifold Studios, which consists completely of models and enthusiasts. Among previous projects of employees Orbifold – Fashion Half-Life 2: Vr, Half-Life 2: Remade Assets, Project 17 And Raising the Bar: Redux.

NVIDIA Basically provides marketing and technical support if Orbifold There are problems when using RTX Remix-for example, the team is faced with some bugs.

Artists Nvidia Lightspeed Studios help with the nuances of graphic technologies – say how best to use PBR.

New wall with Parallax OCCLUSION, 4K textures and self-maintenance through tracing of ways.

How Half-Life 2 RTX will help modes?

After the release Half-Life 2 https://videoslots-casino.co.uk/login/ RTX Some improvements are ported to Half-Life 2: Vr. But only part – complete compatibility between these two mods is not yet planned.

Many existing mods will earn in Half-Life 2 RTX with appropriate graphic improvements. Many other mods (especially with custom ascets) will need patches.

Maud Remade Assets (recreates assets from Half-Life 2 With the level of quality Half-Life: Alyx) integrate in Half-Life 2 RTX. IN RTX There will be new assets that are going to release as part Remade Assets Somewhere after the release RTX.

What with optimization?

Optimization in Portal RTX was so -so, but the RTX Remix platform has improved since then, and NVIDIA continues to develop DLSS. According to one of the developers, Half-Life 2 RTX will be able to achieve a good balance between a breathtaking picture and the requirements for the gland.

At the same time, the developer recalls: tracing of the paths that are used in Half-Life 2 RTX, – This is the holy gran of computer graphics. This technology is used in CGI films, where each frame renders many minutes. In games, trace trace gives out many frames per second, but the technology still remains quite heavy.

Release dates Half-Life 2 RTX Not yet.

October 22, 2023 One of the reasons for the high requirements of Alan Wake II – new generation shaders

October 23, 2023 Hearing: PlayStation was left without another leader, and in Visual ARTS reduction [updated]

Half-Life 2

The best comments

So I understand everything correctly. And with what fright is this a remake, not a remaster?

It is softened that the costume of 95k landfills when you do not see it. Only when you see. Optimization works like that

What does the continuation have to do with it? Fans are working on a remake/remaster, Valv was simply “blessed”

Right now full chaos with these terms. The problem of the term “Remaster” is that remasters with excellent processed graphics are put on a par with “remasters”, where “short -range now support large -format screens and do not paint on modern systems”.

As for me, three terms are needed in this scheme – for games that are simply tightened, but at their core are practically not changed; For games that are already thoroughly redesigned in some aspects (mainly in the visual), but one more in the same game (TLOU, BluePoint remakes, and games that are already significantly redid, mainly leaving the original concept and plot (remakes Dead Space and Re).

Why a remake, not remaster? This terminology still means something? Otherwise I’m already starting to get confused.

Rebut is restart. T.e. a certain series, franchise, or even a well -known single game give a restart of the universe. For example, the series completed by the series “restart” with new heroes and conflicts, rethinking Laura, but the name of the franchise is left.

The remake is a game with the same main characters, the main plot, and the corps, however, with a visual upgrade (up to the transition to the main engine), finishing and pulling up to the modern level of the mechanic, the addition of details and parts of the plot (but without changing the main one).

Examples: Mafia Doped Edishn. Remake. All the same is the plot and expensive (except for spotlights that do not change the main essence of history) as in the original, but with the upgrade of the engine and the addition of a bunch of trifles of the open world and gameplay.

Mortal Kombat 2011/Doom 2016. The universes remained the same, but the gameplay, the plot and characters are just “restarted” completely.

From the same thing that Last of US Part 1 was called a remake. In the fact that what it is is good remasters, but not remakes. The status of a remake, given to them just for a loud word and attract an audience.

No, there are no gameplayed or scenario changes in Tlow, even the frames go exactly the same, to the remake there, it does not get a little.
For example, I recall the remasters of the original COD MW 1 and 2, the graphics there are also completely redrawn and redrawn well, and they even added changes to some scenes, not big but still changes, but they are still called remasters, because there were no gamedos and scenarios.
I will not say to the lesson of the desk 1, for it is redrawn by it really cool, and I like it, like the first part, transferred to the standards of the second, but still it is closer to an awesome remaster than a remake.

Honestly I hate this garbage with a confusion remaster or remake. All finally confused with the release of TLOU 1, where Remake was stuck some horseradish, not Remastered 2.0. Here, in general, idiocy at the first show created. RTX ON and RTX OFF. Since when, the switching and disconnection of RTX changes models, the quality of the textures, the geometry of levels, the details of the levels and characters?
It’s not me as a fan of the series is glad that at least something moves in my beloved universe, but he is a direct mockery of those who are in the subject. Clear business is designed for those who did not rummage the new iron, and perhaps the percentage that the iron bought and knows this game, but did not dare to familiarize themselves, because the graphics are shit (in fact this is an amazing moment. But in some magical way, even with all -born transfer to new versions of the engine, the game is still pleasing to the eye, a clear thing with a bunch, but if, but all the same.)
I sometimes just sit and fuck that I am holding me and many for idiots.

Rebound is a restart, completely different.

Better Remaster on Surs 2.

for example, such as Enhanced, Remaster and Remake?

Remaster Redistering the graphic part, and not always deep and complex, sometimes just light rejuvenation of textures and resolution.
Remake, often alteration of all aspects of the game, including gameplay and script.

Optimization in Portal RTX was so -so, but the RTX Remix platform has improved since then, and NVIDIA continues to develop DLSS.

He will not correct. DLSS will not correct the stuttering and friezes, which modern AAA often sin.

Remaster – “pulling up” the general resolution of the game and resolution of textures for modern standards, correcting problems with compatibility on modern machines, old bugs, bugs associated with a huge difference in the performance of old computers and modern, without changing general style. As a result of the remister, the same game is obtained, only sharpened for modern systems and monitors, the general perception of the game does not change compared to the source.

The remake implies strong and deep changes, for example, changing object models, restructuring and/or changing game locations and levels, complete change/improvement of graphics. As a result, the perception of the game changes, even if the plot remains the same. The transition to another engine does not always mean a remake, for example: Nightdive Studios with their Kex Engine and Blood remasters, doom64, quake (by the way, they also have System Shock Remake – remake of the first part).

For commentators below: Last of US Part 1 is still a remake, since the models of objects and levels are redone again with the help of asses from the second part (more technological), simply repeating the images from the original one to one to one to one. Changes in the plot do not mean rebooting the series (rebot), can also be present in a remake, for example: remakes 2 and 3 parts of Resident Evil.

Based on the above me, the game from this news Half-Life 2 RTX is a remake, t.To. Models of objects are redone (the quality of the model and the number of landfills rises), the technologies of the texture drawing are also changing, the perception of the overall picture changes.

This is just the number of landfills in the original model, with export of 3D programs for example, where it was sculpted. During gameplay, already at a fairly short distance, it is replaced by the “optimized” model, with much less detail. This method to increase FPS is often called LOD or LEVEL of Detail.

So how many landfills are not much important there, this is just information for comparison with the original, they say, if you consider it near the angularity.

In theory, this is a soft gear. How complicated with these rethinks and alterations

The nuance is that it is strange to use for advertising purposes a term that your audience itself does not fully understand. If there were a clear separation of “remake is better than a remister”, everyone would have to use the term “remake” in this case that is happening in isolated cases (the term “remake” is still used in the vast majority of cases, which are fundamentally processed in at least one aspect).

Graphone is easy to measure and show. Gamdesign – no. And most people judge precisely by the cover.

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