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New gameplay MGS 5: The Phantom Pain – Quiet in action

Hideo Kojima (Hideo Kojima) visited the Tokyo Game Show exhibition, where he showed a new trailer and gameplay Metal Gear Solid 5: The Phantom Pain, After confirming that the game will go on sale next year.

The program became frankly dressed (or stripped?) Quiet sniper. In a trailer called Quiet & Snake, which is an expanded version of the recent teaser, the heroine once again surprises with a spectacular appearance and shakes her “charms” in front of the viewer from the most favorable angles.

In the gameplay demonstration, the action of which takes place in the atmospheric jungle, Quiet has a big to boss with fire support, using his ability to dissolve in the air and actively wielding a sniper rifle.

Oh yes, if someone suddenly thought that Metal Gear Collection 2014 is a new collection of a series of games that could appear on PC, then we will have to disappoint you. During TGS Kojima announced the line of branded clothing. But there is a positive moment in this – clothes in the style of a cult spy series, if desired, will be able to buy absolutely everything – including computer scientists!

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The best comments

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Phantom Pain It looks great. Excellent worked out gemple elements in a compartment with good graphics and truly legendary characters of the gaming industry. It remains only to wait.

Oh yes, if someone suddenly thought that Metal Gear Collection 2014 is a new collection of a series of games that could appear on PC, then we will have to disappoint you. During TGS, Kojima announced the line of company clothing. But there is a positive moment in this – clothes in the style of a cult spy series, if desired, will be able to buy absolutely everything – including computer scientists!

Well, let’s hope that this is again a cunning course of the cunning kodzima. Let us recall how many riddles there were around Ground Zeroes and The Fantom Pain ..

I don’t understand, is it really that the moment is annoyed with the sending of opponents to the sky, it would be serious, it would be done with the soldiers a rank above the ordinary or with the key characters for the plot, but I personally have been tired of watching it in the first demonstration, I hope the resources collected in this way will not be so important, otherwise all this nonsense, just breaking the high from what is happening on the screen on the screen.
P.S yes, many may disagree, justifying their point of view by the fact that this is a certain pinch of Japanese, inherent in each project of the country of the rising sun, but if the box has already become a kind of feature of the series, then this new one, something does not fit into the game at all.

Eternal question, nafig needs a Snape if there is so much übersoldoto, only Jack from MGR would run MGS4 for the place of the Snide in 15 minutes, the rifles of all the bosses on the sausages without any difficulty, it is a pity in the MGS4 itself the firmware was not, so the tuna saved it: D, though I managed to turn the cows with cotton toys, violating it, violating it, violating The laws of physics, the player at the end would probably cut the submarine in half, and sent to pieces to orbit;), right this pair reminds:
http: // www.YouTube.COM/Watch?v = rwnrjdhqzr4

This distinguishes Japanese games, even in the super -trunk of the atmospheric and realistic situation of the incision, Kojima in Property, does not forget that this game does not allow others to forget. Honestly, I have enough realism in life. I’m not bad to.

In my opinion, the idea with the development of the base and the weaning of resources from the enemy is very successful and original. But “realistically” to carry cut down soldiers to the evacuation point is unlikely to like anyone. The game is already unfamiliar, and then another 40 people and 5 jeeps from the entire location must be delivered to your helicopter.

I hope Snake will also visit the snowy locations. And according to the roller: the squet was repulsed, a bullet, a grenade in a helicopter?

Well this is not the worst. If again they make the same base for pumping the base as in Peace Walker, then it will be a noble tobol.

Let me remind you that it was necessary to pump the base there in order to get normal weapons and improved to it and for pumping it was necessary to fluttered all people in a row, to fulfill a bunch of monotonous missions in the same locations as the plot, to send their people to mission, where they died like flies and had to “recruit” recruits again. Perhaps someone all this micro-management of the base and liked it, but not to me. If we can’t avoid all this hemor with the base, then even if there will be a choice of how to go through the game: just a plot or a bunch of secondary missions for pumping the base in order to get buns.

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